Inside development
Building a kingdom, one battle at a time.
Milloria is an independent game by Ferdo Vukojević. Here’s what exists in the development build, what the world already promises, and what still needs to be made.
Build reviewed 19 October 2026
iPhone · iOS 17 or later · Landscape01 / In the development build
A playable foundation.
These systems are implemented in the current project. The game is still being developed and balanced.
Campaign & progression↗
Six main battles, from Silverwood Outskirts through Eastern Road, plus the ten-wave Elden Grove bonus mission. Persistent best results and a one-to-three-star victory system.
02 / IMPLEMENTEDFour tower families↗
Archers, Barracks, Mages and Cannons, each with Level 2 upgrades. Build, sell and reposition soldier rally points as the battle develops.
03 / IMPLEMENTEDBranching specializations↗
Rangers, Musketeers, Royal Guards, Berserkers and the Storm Spire are available within the playable campaign. Inferno and Frost are implemented for later campaign unlocks.
04 / IMPLEMENTEDHeroes & party selection↗
Milla’s ranged support and Marko’s frontline leadership. Unlock heroes through battles, select your party, reposition them, and build around their passives and automatic ultimates.
05 / IMPLEMENTEDAn evolving enemy roster↗
Ten enemy types: ground troops, flyers, ranged attackers, healers, evasive wolves, armored mercenaries and stone constructs. The Black Marshal commands the Ravenbridge boss encounter.
06 / IMPLEMENTEDPermanent upgrades↗
Sixteen star-funded upgrade paths with three ranks each. Improve tower damage, range, fire rate and family-specific abilities across the campaign.
07 / IMPLEMENTEDDamage with distinct answers↗
Physical, piercing, explosive and Arcane attacks, plus Electric, Fire and Frost specializations. Enemy affinities, Burning, Chill and chain lightning add tactical choices.
08 / IMPLEMENTEDA native iPhone experience↗
Landscape presentation built with SwiftUI and SpriteKit, persistent progress, pause and 1×/2× speed controls, sound settings, an illustrated world map and an in-game encyclopedia.

The latest playable frontier
The Eastern Road
Stonewings descend from the northeastern gate. Stonebreakers follow on foot. The sixth main battle brings awakened stone creatures—and a reason to build the Storm Spire.
Explore the encounter ↗02 / The road ahead
There is more beyond the bridge.
The catalog provides a direction for the world. These are future content areas, with no release dates announced.
Finish Markoria’s campaign
Whispering Hills, The Watcher’s Path, The Royal Approach and the Siege of King’s Rest complete the ten-location route. Oakheart Village, Stormwatch Keep and Mirewood Pass add further bonus stories.
Open more tactical paths
The Inferno Tower and Frost Tower are implemented with Level 7 and Level 8 unlocks. Later campaign battles are needed to reach them through normal progression. Further Cannon specializations and Level 4 Archer abilities remain future content.
Beyond Markoria
Kataris and Rahelkar extend Milloria into frozen and volcanic lands. Their realm descriptions exist; playable maps, battles and local rosters are still to be created.
Refine the experience
Combat balance, wave pacing, animation, artwork presentation and device testing remain part of shaping the game. The wiki records a development snapshot, so numbers and details can evolve.
A few useful answers
Before the next chapter.
Can I play it now?
This site introduces the development build. There is no public download or beta link here yet. Follow @milloriaofficial for updates.
Which platforms is it being built for?
The current game is a native iPhone project requiring iOS 17 or later, played in landscape. Other platforms are not announced.
When will Milloria release?
A release date has not been announced. The current focus is building and refining the campaign.
Are all three realms playable?
No. The current build contains six main battles and one bonus mission in Markoria. Kataris and Rahelkar have realm lore but no playable chapters yet.
Is the wiki final?
It documents the current game catalog, combat systems and authored lore. Future content is labeled and stats may change as the game is balanced.
Who is making Milloria?
Milloria is an independent game by Ferdo Vukojević. You can explore his work through the portfolio link in the footer.
The story is still being written
Watch Milloria come to life.
Follow the artwork, the battles, and the making of a kingdom.