Artillery replacement

Compact upright wooden-drum mortars progress through three reinforced tiers. Buildings stay fixed while separate workers load shells and attend the firing station.

Pressure Works uses a fixed pressure vessel, a furnace, a gauge and twin vents. Separate workers stoke the furnace and pull a short lever. Its centered pulse strikes up to four ground enemies.

Fireworks Workshop uses a fixed three-socket rack with larger upright rockets and a taller central rocket. A loader and lighter prepare each launch. Basic rockets splash up to four ground enemies; the separate Skyrocket ability prioritizes flyers.

Skyrocket now deals 70/100/130 damage every 8 seconds. Grand Finale bursts scale from 20% to 30% to 40% of basic power; event victim caps remain unchanged. Local development update; not deployed.

Written from game catalogs and implementation reports for the 2026-11-02 development snapshot. Later changes are noted above; use the wiki for current gameplay values. Validation refers to the checks described in this journal.

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