“The mask scatters spells. The body still bleeds.”
Lore
Along the Eastern Road, masked orcs march beneath old hexes. Their ritual masks scatter spell energy, but their unarmoured bodies remain vulnerable to arrows and cannon fire.
Combat behavior
- 65% Arcane resistance.
- 50% Fire, Frost and Electric resistance.
- Costs two lives if it escapes.
How to counter
- Arrows and cannons deal full damage.
- Soldiers can block it.
- Use physical towers behind barracks.
Damage affinities
- Arcane: 35% damage received.
- Electric: 50% damage received.
- Explosive: 100% damage received.
- Fire: 50% damage received.
- Frost: 50% damage received.
- Physical: 100% damage received.
Encounters
Health is fixed across the campaign. Difficulty comes from enemy combinations, routes and timing.
- Eastern Road: waves 4, 7.
- Whispering Hills: waves 2.
- King’s Rest: waves 3.
- Stormwatch Keep: waves 7.
Appearance
A masked, unarmoured tribal orc carrying a club. The small ward glint signals resisted spell damage; it grants no immunity.
Connected stories & guides
- Archer Outpost — Arrows over the road
- Musketeer Tower — A decisive shot
- Cannon Tower — Thunder against the warbands
- Eastern Road — The Stone March
- Damage & elements — The right answer to the right enemy
About this entry & sources
Reviewed 25 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.
Game/Models/RegeneratingEnemies.swiftGame/Models/EnemyInformation.swiftGame/Data/MarkoriaWaves.swiftGame/Models/EnemyLocomotion.swift



