How this category works

Use the requirements and qualifications below together. Local earned milestones persist, and repeated receipts cannot count twice.

Perfect Defense

Perfect Defense artwork

Win without losing any kingdom HP.

No kingdom HP damage and no rewarded Last Stand revive. Stars alone do not prove a perfect defense.

Unbroken Line

Unbroken Line artwork

Earn perfect victories on three different levels.

No kingdom HP damage and no rewarded Last Stand revive. Stars alone do not prove a perfect defense.

Untouchable

Untouchable artwork

Earn perfect victories on five different levels.

No kingdom HP damage and no rewarded Last Stand revive. Stars alone do not prove a perfect defense.

Last Stand

Last Stand artwork

Win with exactly 1 kingdom HP remaining.

Rewarded Last Stand revives make the run ineligible.

Combined Arms

Combined Arms artwork

Win after building Archer, Barracks, Mage and Cannon towers in the same battle.

A Different Strategy

A Different Strategy artwork

Win the same level with two different primary tower families.

Primary family is the one with most gold spent on construction and upgrades, including sold towers. Ties: Archer, Barracks, Mage, Cannon. Both victories must be on a level that supports multiple tower families.

Speed Commander

Speed Commander artwork

Win after calling at least three waves ten or more seconds early in the same battle.

The actual intermission countdown must show at least ten seconds remaining for each of three early wave calls.

Against All Odds

Against All Odds artwork

Win after falling to three kingdom HP or less.

Rewarded Last Stand revives make the run ineligible. Actual HP damage must occur before winning at or after a minimum of three HP or less.

Fortress Defender

Fortress Defender artwork

Win without selling a tower.

Veteran Commander

Veteran Commander artwork

Win 10 / 25 / 50 total battles.

Bronze: 10 victories · Silver: 25 · Gold: 50. Each battle counts once; replays count as new battles.

About this entry & sources

Reviewed 21 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Models/AwardsCatalog.swift
  • Game/Models/AwardsBattleSummary.swift
  • Game/Systems/AwardsEvaluator.swift
  • Game/Systems/AwardsStore.swift
  • Game/Systems/GameCenterProgress.swift