Who earns XP
A hero must be selected, unlocked and have actually participated in the victorious attempt. Fallen participants still qualify. The introductory guest role alone does not qualify as a selected unlocked hero.
Replay rewards
A fresh victorious replay can award another 50 XP. A persisted attempt receipt prevents duplicate rewards from the same victory. XP caps at 250 and saves with campaign progress.
Abilities and the interface
Level 1 provides the basic combat role. Level 2 opens Archer’s Inspiration or Royal Command; Level 3 opens Royal Shot or Whirling Steel. The hero book, HUD and victory rewards show progression; XP does not replace campaign unlocks or star purchases.
About this entry & sources
Reviewed 20 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.
Game/Models/HeroProgression.swiftGame/Systems/CampaignProgressStore.swiftGame/Models/HeroDefinition.swift