Persistent hero levels

Deploy one owned hero. Each battle starts with that hero’s saved XP and level. Cleared authored waves preview XP in the HUD, including while the hero respawns; gains are banked once on victory. Passive ranks unlock at hero levels 2/5/8 and special ranks at 3/6/9. Retry reloads saved progress.

Cumulative hero XP: 0, 60, 150, 270, 420, 600, 810, 1,050, 1,320 and 1,620. Each authored wave awards 20 XP, with a maximum of 300 per stage; splitting waves preserves the original stage budget. Kills, summons and idle time award none. Each level adds 1% base HP and 0.5% basic damage, rounded once: +9% HP and +4.5% basic damage at level 10 before rounding. Level-ups preserve health ratio; specials receive no basic-damage growth multiplier.

Saves and validation

Existing earned numeric XP and ownership are preserved. Victory rewards are saved once; defeat, leaving, practice and unselected guests grant no permanent XP.

The focused 64-test progression and compatibility checks passed, and the simulator build launched. Interactive battle verification and physical-phone pacing still need playtesting.

Hero XP and levels persist locally. New-progression cloud receipts are retained locally until the server supports this economy; they are not truncated or discarded. Native Apple Game Center reporting remains independent.

Written from game catalogs and implementation reports for the 2026-10-27 development snapshot. Later changes are noted above; use the wiki for current gameplay values. Validation refers to the checks described in this journal.

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