The siege champion

Hrold advances continuously along the lower shortcut. There is no gate, breach prerequisite or invisible staging lock. At half health he pauses for a 1.2-second warning in his idle stance before resuming combat. He arrives in wave twenty.

Beam and sweep

Normal strike contact is 0.6 seconds into a 2.4-second cycle. The frontal sweep locks direction with a 1.2-second warning and uses the same sector for collision and the visible telegraph. Four cardinal walk views retain direction at rest and use hysteresis without orthogonalizing the route.

Art acceptance still open

The V3 front death, intro and shoulder-plate repairs are retained. Beam/grip rigidity and weak pullback/contact separation remain unresolved in the retained source. The old breach animation is no longer used in the campaign. The half-health warning uses idle rather than claiming a new roar animation.

Voice lines

Hear Hrold — Gatebreaker in the supplied game recordings. Select a clip to play; starting another pauses the previous one.

Entrance

Download MP3: Hrold — Gatebreaker — Entrance ↓

Challenge

Download MP3: Hrold — Gatebreaker — Challenge ↓

Sweep attack

Download MP3: Hrold — Gatebreaker — Sweep attack ↓

Half health

Download MP3: Hrold — Gatebreaker — Half health ↓

Hurt

Download MP3: Hrold — Gatebreaker — Hurt ↓

Gate breach

Download MP3: Hrold — Gatebreaker — Gate breach ↓

Death

Download MP3: Hrold — Gatebreaker — Death ↓

Connected stories & guides

  • Kate — Oathguard Keep · Kataris level 5
  • Oathguard Keep — Oathguard Keep · Kataris level 5
About this entry & sources

Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Data/OathguardBattle.swift
  • Game/Systems/KateCombat.swift
  • Game/Systems/HroldCombatSystem.swift
  • Game/Systems/OathfrostBeacon.swift
  • Game/Data/OldarPrototypeMap.swift
  • Game/Models/OldarLore.swift
  • Game/Models/HroldDefinition.swift
  • Game/Models/HeroTerrain.swift
  • Game/Systems/HeroNavigation.swift
  • Game/Systems/HeroPartySystem.swift
  • Game/Systems/CampaignProgressStore.swift
  • Game/Systems/BattleSimulation.swift
  • Game/Models/TowerMenuPresentation.swift