Part of the road ahead. This tower is implemented, but its normal campaign unlock is beyond the currently playable chapter.

Role in your defense

Icy projectiles damage and slow enemies, extending the time other towers have to attack.

Progression

Requires an Arcane Spire and campaign Level 8. The specialization is implemented, but its normal unlock lies beyond the currently playable six main battles.

Tactics and abilities

Chill reduces movement by 35% for 2.5 seconds before enemy resistance. It refreshes without stacking. The Black Marshal resists most of this slow, and direct damage is lower than the other elemental branches.

About this entry & sources

Reviewed 19 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Models/BattleModels.swift
  • Game/Models/TowerSpecialization.swift
  • Game/Models/ElementalMage.swift
  • Game/Models/BarracksSpecialization.swift